#pragma once
#include "cocos2d.h"

using namespace cocos2d;

enum CupColor
{
	red,yellow,blue,green,black
};

enum CupState
{
	inShelf, outShelf
};

class CupSprite : public Sprite
{

	virtual void onEnter();

public:
	CupSprite(CupColor color);
	CupSprite(int colorIndex);
	~CupSprite();

	CupState myState;
	CupColor myColor;
};

